"Who Created the First 50 Graal Headsets?"
Posted: Tue Mar 10, 2026 11:12 pm
Who Created Graal’s First 50 Headsets?
A user on Reddit recently asked who created the first 50 headsets:
The answer is a bit complicated.
The first 50 headsets were actually divided into two categories:
A significant portion of early Zelda Online and Graal-era headsets were not entirely original illustrations, but recolors, edits, or slight modifications of existing heads. This was common practice during the era due to the collaborative and iterative nature of the early sprite community.
Because of this, many of the earliest “new” headsets were actually derived from earlier bases through palette swaps, hairstyle changes, eye edits, accessory additions, or minor structural modifications. To better preserve historical accuracy, recolors and derivative variants have been separated into their own categories where possible.
The game-character headsets were originally intended to function as selectable “archetypes.” The image below shows the final incarnation of these game characters, spanning v1.1 through v1.2—from the official Gold release of heads 0–22 to the final full archetypal set of heads 0–29.
However, this strategy was quickly deprecated after the introduction of custom player heads in the initial 1.2 installation.
Graal 1.1 vs Graal 1.2
Graal 1.1 refers to the first full version of Graal released out of beta. This was also the version in which Graal Gold was released, considered the official “Full Story” mode of the game.
Graal 1.2, however, marked the first major influx of custom player-created content. This version introduced the first pack of what became known as player headsets.
The Original Headsets (0–22)
The original headsets were numbered 0–22 and were contained in a single spritesheet.
The First Player Headsets
In version 1.2, the first wave of custom headsets appeared. These were numbered beginning at head100 and beyond.
Meanwhile, a small selection of additional headsets numbered 23–29 were added as new generic “archetypal character” heads and appended to the original set.
Importantly, there were no heads numbered 30–99 at this time.
Instead, the newly introduced 100+ series represented what were considered custom player heads, even though many of them were still freely available for anyone to use.
Clocking the First “Headfill Gap”
By sorting version 1.2.8beta headsets in the Graal 1Go/Apps/Clients/Main/v1/graal128beta2/graal128/levels/heads folder, from Viper's extended Mongerz Ultimate Graal Leaks pack — we observe the “archetypal characters” being deprecated.
The experimental gap reserved for “archetypal characters” had been abandoned, and began to become populated. Notice in the following image how headsets begin populating beginning at headset numbered 30, then approaching 99.
The “headfill gap” shift occurred after headset 238. Although the modified dates of compilation preserved in the reference image are shown in version 1.2.8beta2's archive, the actual deprecation of the “headfill gap” began in version 1.2.7.
So What Are the “First 50 Headsets”?
Because of the numbering gap, the first 50 headsets are actually split across two ranges:
However, the goal here is to identify and credit the original artists wherever authorship can be confirmed.
Known Credits (So Far)
First Player Headsets
In April of 2025 the rights to the PACHUKITE headset were transferred to Antago, which would include the Azraelite headset which produced virtually zero deviation from the Pachukite headset. In April of 2026, Azrael was caught lying, nearly 27 years later, to Antago about the creation of this headset.
A user on Reddit recently asked who created the first 50 headsets:
The answer is a bit complicated.
The first 50 headsets were actually divided into two categories:
- Game-character headsets – built-in archetypal characters included with the game
- Player headsets – custom heads created for players to wear
A significant portion of early Zelda Online and Graal-era headsets were not entirely original illustrations, but recolors, edits, or slight modifications of existing heads. This was common practice during the era due to the collaborative and iterative nature of the early sprite community.
Because of this, many of the earliest “new” headsets were actually derived from earlier bases through palette swaps, hairstyle changes, eye edits, accessory additions, or minor structural modifications. To better preserve historical accuracy, recolors and derivative variants have been separated into their own categories where possible.
The game-character headsets were originally intended to function as selectable “archetypes.” The image below shows the final incarnation of these game characters, spanning v1.1 through v1.2—from the official Gold release of heads 0–22 to the final full archetypal set of heads 0–29.
However, this strategy was quickly deprecated after the introduction of custom player heads in the initial 1.2 installation.
Graal 1.1 vs Graal 1.2
Graal 1.1 refers to the first full version of Graal released out of beta. This was also the version in which Graal Gold was released, considered the official “Full Story” mode of the game.
Graal 1.2, however, marked the first major influx of custom player-created content. This version introduced the first pack of what became known as player headsets.
The Original Headsets (0–22)
The original headsets were numbered 0–22 and were contained in a single spritesheet.
The First Player Headsets
In version 1.2, the first wave of custom headsets appeared. These were numbered beginning at head100 and beyond.
Meanwhile, a small selection of additional headsets numbered 23–29 were added as new generic “archetypal character” heads and appended to the original set.
Importantly, there were no heads numbered 30–99 at this time.
Instead, the newly introduced 100+ series represented what were considered custom player heads, even though many of them were still freely available for anyone to use.
Clocking the First “Headfill Gap”
By sorting version 1.2.8beta headsets in the Graal 1Go/Apps/Clients/Main/v1/graal128beta2/graal128/levels/heads folder, from Viper's extended Mongerz Ultimate Graal Leaks pack — we observe the “archetypal characters” being deprecated.
The experimental gap reserved for “archetypal characters” had been abandoned, and began to become populated. Notice in the following image how headsets begin populating beginning at headset numbered 30, then approaching 99.
The “headfill gap” shift occurred after headset 238. Although the modified dates of compilation preserved in the reference image are shown in version 1.2.8beta2's archive, the actual deprecation of the “headfill gap” began in version 1.2.7.
So What Are the “First 50 Headsets”?
Because of the numbering gap, the first 50 headsets are actually split across two ranges:
- Head 0–29 (game-character archetypes)
- Head 100–119 (first player headsets)
However, the goal here is to identify and credit the original artists wherever authorship can be confirmed.
Known Credits (So Far)
First Player Headsets
Head1 – Nick, by Mandi or Nick
Head2 – Mandi, by Mandi or Nick
Head22 – PACHUKA, by PACHUKA • modified from
Head16
Head100 – Captain USA, by Captain USA • the 16th foundational headset, excluding mods
Head104 – Antago, by Antago • the 20th foundational headset, excluding mods
Head0 – Fung Si Yan, by Unknown
Head3 – Bad Max, by Nintendo (Hyrulean guard from Zelda 3, modified by Stefan)
Head4 – Pachukite, by PACHUKA
Head6 – Dino, based on Yoshi from Mario, likely created by Alexander Yoshi of Yoshi Clan
Head7 – Brendan, by Unknown
Head8 – Athena, by Unknown
Head10 – Zoraas, by Unknown
Head11 – Raven, by Unknown
Head12 – Joe, by Unknown
Head16 – Neo Knight, by Unknown
Head18 – Adventurer, by Unknown
Head19 – Ninji Knight, by Unknown
Head21 – ?, by Unknown
Head23 – Dragoon, by Unknown
Head24 – Lunar, by Unknown
Head26 – Vincent, by Unknown
Head28 – Terra, by Unknown
Head9 – Bob, modified from
Head1 (see hair, side view
)
Head17 – Thief, modified from
Head1, likely by Mandi or Nick (see hair, side view
)
Head20 – Fire, recolor of
Head3 with face modification
Head25 – Judge, heavily modified from
Head16 (see side & back views
)
Head29 – Squall, modified from
Head16 (see helmet, side view
)
Head5 – Blond, recolor of
Head1
Head13 – Old Man, recolor of
Head1 with a beard
Head14 – Slade, recolor of
Head10 with reduced fish-tail
Head15 – Azraelite, recolor of
Head4
Head27 – Silver, recolor of
Head20 with slight modification
Head101 – recolor of
Head27
Head102 – recolor of
Head26
Head103 – recolor of
Head6
In April of 2025 the rights to the PACHUKITE headset were transferred to Antago, which would include the Azraelite headset which produced virtually zero deviation from the Pachukite headset. In April of 2026, Azrael was caught lying, nearly 27 years later, to Antago about the creation of this headset.