A user on Reddit recently asked who created the first 50 headsets:
The answer is a bit complicated.
The first 50 headsets were actually divided into two categories:
- Game-character headsets – built-in archetypal characters included with the game
- Player headsets – custom heads created for players to wear
However, this strategy was quickly deprecated after the introduction of custom player heads in the initial 1.2 installation.
Graal 1.1 vs Graal 1.2
Graal 1.1 refers to the first full version of Graal released out of beta. This was also the version in which Graal Gold was released, considered the official “Full Story” mode of the game.
Graal 1.2, however, marked the first major influx of custom player-created content. This version introduced the first pack of what became known as player headsets.
The Original Headsets (0–22)
The original headsets were numbered 0–22 and were contained in a single spritesheet.
The First Player Headsets
In version 1.2, the first wave of custom headsets appeared. These were numbered beginning at head100 and beyond.
Meanwhile, a small selection of additional headsets numbered 23–29 were added as new generic “archetypal character” heads and appended to the original set.
Importantly, there were no heads numbered 30–99 at this time.
Instead, the newly introduced 100+ series represented what were considered custom player heads, even though many of them were still freely available for anyone to use.
Clocking the First “Headfill Gap”
By sorting version 1.2.8beta headsets in the Graal 1Go/Apps/Clients/Main/v1/graal128beta2/graal128/levels/heads folder, from Viper's extended Mongerz Ultimate Graal Leaks pack — we observe the “archetypal characters” being deprecated.
The experimental gap reserved for “archetypal characters” had been abandoned, and began to become populated. Notice in the following image how headsets begin populating beginning at headset numbered 30, then approaching 99.
The “headfill gap” shift occurred after headset 238. Although the modified dates of compilation preserved in the reference image are shown in version 1.2.8beta2's archive, the actual deprecation of the “headfill gap” began in version 1.2.7.
So What Are the “First 50 Headsets”?
Because of the numbering gap, the first 50 headsets are actually split across two ranges:
- Head 0–29 (game-character archetypes)
- Head 100–119 (first player headsets)
However, the goal here is to identify and credit the original artists wherever authorship can be confirmed.
Known Credits (So Far)
First “Game Character” Headsets
Head0 – Unknown
Head1 – Mandi or Nick
Head2 – Mandi or Nick
Head4 – PACHUKA
Head9 – Mandi or Nick
Head15 – Pachukite (Head4 by PACHUKA, eyes recolored white, possibly by Azrael)
Head16 – Unknown
Head22 – Head4 with modified Head16 helmet (base PACHUKA, helmet unknown)
First “Player Headsets”
Head100 – Captain USA
Head104 – Antago