"Who Created the First 50 Graal Headsets?"

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caz
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"Who Created the First 50 Graal Headsets?"

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Who Created Graal’s First 50 Headsets?

A user on Reddit recently asked who created the first 50 headsets:
Reddit question.
Reddit question.
reddit_heads_question.png (68.52 KiB) Viewed 161 times
The answer is a bit complicated.

The first 50 headsets were actually divided into two categories:
  • Game-character headsets – built-in archetypal characters included with the game
  • Player headsets – custom heads created for players to wear
Historical Note

A significant portion of early Zelda Online and Graal-era headsets were not entirely original illustrations, but recolors, edits, or slight modifications of existing heads. This was common practice during the era due to the collaborative and iterative nature of the early sprite community.

Because of this, many of the earliest “new” headsets were actually derived from earlier bases through palette swaps, hairstyle changes, eye edits, accessory additions, or minor structural modifications. To better preserve historical accuracy, recolors and derivative variants have been separated into their own categories where possible.

The game-character headsets were originally intended to function as selectable “archetypes.” The image below shows the final incarnation of these game characters, spanning v1.1 through v1.2—from the official Gold release of heads 0–22 to the final full archetypal set of heads 0–29.
Heads 0 - 29 Character Names (final classic official headsconfig.txt).
Heads 0 - 29 Character Names (final classic official headsconfig.txt).
head0_to_29_chars.png (587.45 KiB) Viewed 114 times
However, this strategy was quickly deprecated after the introduction of custom player heads in the initial 1.2 installation.
The first influx of "custom player headsets".
The first influx of "custom player headsets".
graal12_headsets.png (421 KiB) Viewed 161 times
Graal 1.1 vs Graal 1.2

Graal 1.1 refers to the first full version of Graal released out of beta. This was also the version in which Graal Gold was released, considered the official “Full Story” mode of the game.

Graal 1.2, however, marked the first major influx of custom player-created content. This version introduced the first pack of what became known as player headsets.

The Original Headsets (0–22)

The original headsets were numbered 0–22 and were contained in a single spritesheet.
Graal Gold headset spritesheet.
Graal Gold headset spritesheet.
heads.gif (90.47 KiB) Viewed 161 times
The First Player Headsets

In version 1.2, the first wave of custom headsets appeared. These were numbered beginning at head100 and beyond.

Meanwhile, a small selection of additional headsets numbered 23–29 were added as new generic “archetypal character” heads and appended to the original set.

Importantly, there were no heads numbered 30–99 at this time.

Instead, the newly introduced 100+ series represented what were considered custom player heads, even though many of them were still freely available for anyone to use.

Clocking the First “Headfill Gap”

By sorting version 1.2.8beta headsets in the Graal 1Go/Apps/Clients/Main/v1/graal128beta2/graal128/levels/heads folder, from Viper's extended Mongerz Ultimate Graal Leaks pack — we observe the “archetypal characters” being deprecated.

The experimental gap reserved for “archetypal characters” had been abandoned, and began to become populated. Notice in the following image how headsets begin populating beginning at headset numbered 30, then approaching 99.

The “headfill gap” shift occurred after headset 238. Although the modified dates of compilation preserved in the reference image are shown in version 1.2.8beta2's archive, the actual deprecation of the “headfill gap” began in version 1.2.7.
Headfill Gap Observed in Archives
Headfill Gap Observed in Archives
headfillgap_128beta.png (303.37 KiB) Viewed 77 times
So What Are the “First 50 Headsets”?

Because of the numbering gap, the first 50 headsets are actually split across two ranges:
  • Head 0–29 (game-character archetypes)
  • Head 100–119 (first player headsets)
Many of these later headsets were not entirely new characters but simple recolors or variations.

However, the goal here is to identify and credit the original artists wherever authorship can be confirmed.

Known Credits (So Far)

First Player Headsets
  • Image Head1 – Nick, by Mandi or Nick
  • Image Head2 – Mandi, by Mandi or Nick
  • Image Head22 – PACHUKA, by PACHUKA • modified from Image Head16
  • Image Head100 – Captain USA, by Captain USA • the 16th foundational headset, excluding mods
  • Image Head104 – Antago, by Antago • the 20th foundational headset, excluding mods
Original / Foundational Headsets
  • Image Head0 – Fung Si Yan, by Unknown
  • Image Head3 – Bad Max, by Nintendo (Hyrulean guard from Zelda 3, modified by Stefan)
  • Image Head4 – Pachukite, by PACHUKA
  • Image Head6 – Dino, based on Yoshi from Mario, likely created by Alexander Yoshi of Yoshi Clan
  • Image Head7 – Brendan, by Unknown
  • Image Head8 – Athena, by Unknown
  • Image Head10 – Zoraas, by Unknown
  • Image Head11 – Raven, by Unknown
  • Image Head12 – Joe, by Unknown
  • Image Head16 – Neo Knight, by Unknown
  • Image Head18 – Adventurer, by Unknown
  • Image Head19 – Ninji Knight, by Unknown
  • Image Head21 – ?, by Unknown
  • Image Head23 – Dragoon, by Unknown
  • Image Head24 – Lunar, by Unknown
  • Image Head26 – Vincent, by Unknown
  • Image Head28 – Terra, by Unknown
PACHUKA claims he created Head4
PACHUKA claims he created Head4
pachuka_headset_sms_sm.jpg (75.98 KiB) Viewed 158 times
Nick claims "Nick & Mandi" credit for Head9, cited on PACHUKA's emucult tripod website archive.
Nick claims "Nick & Mandi" credit for Head9, cited on PACHUKA's emucult tripod website archive.
emucult_nick_head.png (99.58 KiB) Viewed 161 times
Modified Headsets
  • Image Head9 – Bob, modified from Image Head1 (see hair, side view Image Image)
  • Image Head17 – Thief, modified from Image Head1, likely by Mandi or Nick (see hair, side view Image Image)
  • Image Head20 – Fire, recolor of Image Head3 with face modification
  • Image Head25 – Judge, heavily modified from Image Head16 (see side & back views Image Image Image Image)
  • Image Head29 – Squall, modified from Image Head16 (see helmet, side view Image Image)
Recolors / Palette Variants
  • Image Head5 – Blond, recolor of Image Head1
  • Image Head13 – Old Man, recolor of Image Head1 with a beard
  • Image Head14 – Slade, recolor of Image Head10 with reduced fish-tail
  • Image Head15 – Azraelite, recolor of Image Head4
  • Image Head27 – Silver, recolor of Image Head20 with slight modification
  • Image Head101 – recolor of Image Head27
  • Image Head102 – recolor of Image Head26
  • Image Head103 – recolor of Image Head6
NOTE: The Azraelite headset is one of the most humorous rip-offs in Graal history. PACHUKA notoriously mocked Azrael for this in his goodbye letter.
PACHUKA claims Azrael copied him.
PACHUKA claims Azrael copied him.
Screenshot 2026-05-11 at 9.10.09 PM.png (423.85 KiB) Viewed 49 times
In April of 2025 the rights to the PACHUKITE headset were transferred to Antago, which would include the Azraelite headset which produced virtually zero deviation from the Pachukite headset. In April of 2026, Azrael was caught lying, nearly 27 years later, to Antago about the creation of this headset.
Azrael lies about stealing from PACHUKA 27 years later.
Azrael lies about stealing from PACHUKA 27 years later.
azrael_lies_about_stealing.png (386.36 KiB) Viewed 49 times
Attachments
Game characters vs. Player Heads schism, 1.2 installation.
Game characters vs. Player Heads schism, 1.2 installation.
50firstheads.png (355.71 KiB) Viewed 161 times
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